The Oldest Magic

The Oldest Magic - Session 11
The Nature of Dreams

After the ambush, our heroes found themselves exhausted, and retired for a night of much needed rest. In dreams, however, they would find only battle.

“Waking,” the adventurers found themselves on a large bridge made of craggy, broken Obsidian traversing over a moat of lava, surrounding a black fortress built into a volcano. Around them, the field was littered with bodies of the fallen, and the sound of an intense battle could be heard not far off. Not knowing how or why, as is so often the case in dreams, our heroes knew their names to be different.

Palooka was a changeling rogue named Yeng-Tsu.
Drakeheart was a dragonborn warlord named Ignus.
Sigil was a warforged warden named Silva.
Lanharath was a Kalashtar Psion named Sanguis.
Korfax was a human cleric named Ferro.

The five knew that the bodies scattered around them were fallen comrades. They also knew that their fight lay across the bridge of obsidian and through the menacing fortress. The five didn’t get far, however, before there appeared in the sky above them a dark, black form, bathing them in shadow. With a roar, and a powerful gust of hot air, the Dark Dragon Tanyeina landed in front of them.

Tanyeina confronted them, calling them by name, referring to the party as the “Knights Elemental.” Not in control of their own voices, the party responded to Tanyeina. It was clear that this dragon had been defeated once before by these Knights Elemental and they had shown pity on the creature. Ignus promised the beast their mistake would not be repeated.

Despite not being able to control their voices, our heroes discovered that, thanks to Lanharath, they were able to communicate telepathically.

Once Tanyeina had been wounded enough, she tried to flee to a more advantageous position on an outcrop of rock away from the bridge. Ignus gave chase, and twice failed to cling to the creature in the air. While falling, however, he was able to deliver a wild strike, sheering some of the beast’s calf. Using his dragonmark, Ignus hit the lava below as if it were ground, being able to walk on top of it.

This gave Drakeheart some pause, however, and after a few moments, he realized what was wrong: the heat did not burn him. He heard Ignus let out an amused and pleased laugh, and Drakeheart knew then that the fire would not harm him. Ignus was one with the flame.

Rallying, Tanyeina tried in vein to launch another desperate attack, but Silva was able to summon a thick, protective forest of shelter that blocked any attempt she could hope to make at hurting our heroes.

The battle was fierce, but the party made short work of the great dragon, and as Ferro delivered the killing blow, Tanyeina cursed the group and fell off the bridge, and was enveloped by the lava below.

As they regrouped and approached the gate to the fortress, they were greeted by their ally and leader, Terra. The party recognized him instantly as Terr, but still could not fully control their actions, and were unable to voice their questions. Terra led them through the gates to where the bulk of the tired army lay recuperating. Seeing that his army needed rallying, Terra took his place at its head, calling upon the tired soldiers to continue the fight in Eberron’s name, saying that Khyber had to be stopped.

Waking fully in Shell’s House of Counter-Culture, the party heard some familiar voices outside their room. They had a brief discussion about their shared dream, and decided that they should inform Professor Nephryt about it. Leaving their room, they found Captain Gilliam was there with the Sky Pirates Biggs and Wedge, Baron Lusarius von Elandria was with his new shadow, Killivash, Gydd Nephryt was there with her old shadow, Gallath, and Shell was there, painting away.

The party had a brief conversation with the room about their plans to head to the lightning rail station to pursue the next piece of the Name of their homeworld. Lusarius, however, seemed only interested in going to the haberdashery. Before he and Killivash departed, Killivash pulled Lanharath aside and told him he did not trust him or his friends, and that if they didn’t have the Baron’s best interest at heart, there would be repercussions.

Lanharath expressed to the group that he suspects that the Baron used to have some way of controlling him, and that he thinks the Baron might now also be controlling Killivash in the same way. This made the whole party far more wary of Lusarius than they had been up to this point.

The group relayed their dream to Gydd Nephryt who seemed shocked when they mentioned the names they had in their dream. She told them again of the Golem Terra, and how he was the leader of the Knights Elemental: Wood, Iron, Blood, Flame, and Shadow. This shocked Gydd Nephryt immensely as she had no idea that the tales of the Knights Elemental were connected to the Dragon Prophecy; indeed, she thought it little more than a child’s tale. She promised the party she would research it further, and bid them good luck.

Our heroes then left the Art District and began to make their way to the Lightning Rail station at the East end of the city.

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The Oldest Magic - Session 10

The party left the Avatea parked just inside the cover of the King’s Forest. Drakeheart used his Dragon mark to summon a pack of phantom steeds for the party to ride the short journey into the city of Wroat. Knowing only that they were to meet Lusarius and the rest of their contacts at “Shell’s place,” they went on a journey through the city, asking anyone they could find if they knew where Shell might be found. Unfortunately, due to the insular nature of the Art District, they were unable to find anyone who could help them. Not knowing that Shell was in the Art District, Palooka speculated that, knowing Lusarius, they would be located in the upper-class section of the city. A guard informed them that they upper class section of the city was the Galifar District, so the party decided to head North across the Howling Bridge and into the Galifar District.

After crossing the Howling Bridge and entering the Galifar District, the group decided to try to use the scry crystal they were given to communicate with Lusarius to call and ask for directions. After a short (but frustrating) conversation with Lusarius von Elandria, the party began speaking to Killivash, the Kalashtar who Lusarius found to “replace” Lanharath as his personal aid and servant. Killivash berated Lanharath for ever leaving Lusarius’ side, but then told them that Shell could be found in the Art District. Annoyed that they had already passed through the Art District on their way to their current location, the party turned around and began to head back across the Howling Bridge.

Just then, Sigil heard the familiar voice of Captain Coldin encouraging a group of his adoring fans. The party froze and searched the crowd. They caught sight of Coldin standing with Guard Captain Krylder. Krylder seemed very angry and annoyed with Coldin, talking about how they wanted to find the party. Our heroes decided to try to sneak past Krylder and Coldin, but Krylder’s keen eye spotted Korfax in the crowd.

Knowing they were spotted, the party began a mad dash through the city streets, knocking over food barrels, and pushing through the busy crowds to make their way back into the Art District. Krylder pursued them relentlessly, but Sigil was able to summon a wild pack of vines that sprung forth from the ground and enclosed the gate between the Art District and the Howling Bridge, with Krylder trapped on the other side. As the party ran from his view, he cursed at them, vowing to find them.

After unsuccessfully asking citizens inside the Art District for help, the party managed to stumble upon Shell’s House of Counterculture. After meeting Shell, the party had a brief conversation with Adaka and Lusarius. Lusarius seemed incredibly frustrated when he couldn’t get Lanharath to obey his commands, so he and Killivash left to do some shopping. The party then met with Professor Gydd Nephryt and caught her up on all of the strange events that happened to them.

The professor found the tale of Terr the Warforged most interesting, and told them of one legend that spoke of a lieutenant of Eberron’s by the name of Terra. It was said that Terra was a Golem; the first of his kind. The stone this Golem was made of was said to shine with a mirror-like luster. Nephryt speculated that perhaps this legend in fact spoke of the Warforged called Terr, but nothing can be known for sure.

Professor Nephryt then told them about the Echoes of Prophecy that her fabrial was able to detect, and they determined that one of them had been traveling along with the party! Pulling out the wooden box that had previously summoned Terr, they opened it up and discovered a piece of parchment with an enchanted rune written on it. They speculated that this rune could be a piece of the name of their world, but it was written in no known language. Sudden, the rune shot from its piece of parchment and into Sigil’s chest, further awakening his Dragon Mark and blessing him with previously unknown abilities. Knowing that there was another Echo of Prophecy somewhere in Wroat, Gydd Nephryt promised to work with her fabrial through the night to try to pinpoint its exact location.

As the party slept, something woke Drakeheart from his sleep. Investigating further, he encountered four Changeling Assassins who seemed to be members of the Cult of Khyber. Lanharath’s alarm sounded, and the party leapt from their beds and quickly dispatched the would-be assassins.

After the commotion died down, Professor Nephryt ran into the room, confused and horrified by the site of blood and death before her. After calming down, she informed the party that she found the location of the other piece of the name of their world: the lightning rail station in Wroat.

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The Oldest Magic - Session 5
House Lyrandar unveils the new flagship of its fleet. Sure would be a shame if *ahem* something were to happen to it.

And so began the party’s attempt at grand larceny and vehicular theft. Our heroes arrived at the gala at House Lyrandar, sufficiently incognito, and began to mingle with the party’s attendants. Save for Palooka, a master at disguise and deception, the party remained out of their element. It wasn’t long before they discovered that the majority of the party guests were obsessed with status and climbing the social ladder. Our heroes were able to capitalize on this and use it to their advantage.

Palooka successfully rid the House Lyrandar Map Gallery of party-goers and stealthily transformed his appearance to that of a House Lyrandar servant and was then allowed passage past the guards, down the staircase, and into the lower level of House Lyrandar.

Drakeheart was the first to (accidentally) capitalize on the fact that some of the guards had noticeably full bladders. Presumably, the hustle and bustle of preparing for the party, as well as the demanding nature of House Lyrandar’s First Born left them with little opportunity throughout the day to relieve themselves. Indeed, very few of the guards at House Lyrandar seem altogether well taken care of. Regardless, Drakeheart’s intimidating physique and imposing manner was enough to startle a pair of guards bladders into activity, and they hurried away to clean themselves up and avoid further embarrassment at such a high-society event.

Lanharath found the evening most difficult. His loyalty to Baron Lusarius von Elandria is well known in House Lyrandar. Though, he was able to deceive a few of the lesser-known nobles in attendance and effectively extract useful information.

Sigil didn’t really do a lot. He did get a good workout, however, running from one side of the party to the other, then running in circles. He might have looked a fool if the nobles paid any attention at all to Warforged.

Korfax tried with all of his moxie, but just couldn’t seem to effectively communicate with any of the guards barring his entrance into the more secured areas of Lyrandar tower. Eventually, Korfax got the drift that the guards seemed less than receptive to socializing and doing favors for nobles. It seems that their lack of care by the nobles of House Lyrandar (leading several of the guards wanting entertainment, food, drink, or a bathroom break) has left them jaded and bitter.

Notable party members in attendance were Gulldiar (human), a representative from House Orien, a warforged representative from House Cannith (nobody caught his name), the First Born of House Lyrandar herself, and, arguably the most notable, Captain Coldin. Captain Coldin is the most respected and highest ranking officer in House Lyrandar’s fleet, and he has been named commander of Lyrandar’s new flagship, The Avatea, whose christening this gala is celebrating.

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The Oldest Magic - Session 1
A Dark Warlock is terrorizing a town. It'll take a band of heroes of incredible renown to bring him to his knees.

Four adventurers, a human cleric named Korfax, a dragonborn warlord named Drakeheart, a warforged warden named Sigil, and a changeling rogue named Palooka make their way to the backwater town of Rickliann. Having already made a name for themselves by saving the town of Winterhaven from unspeakable evil at the Keep on the Shadowfell, returning Princess Salandrielle to her worried father after the Dark Riders of Illisaur stole her in the night, and having yet to meet a town drunk capable of besting any of them in a rowdy game of Tankard Toss, these adventurers were greeted by the locals of Rickliann with much anticipation and furor.

Soon, they were rushed to meet with the town’s magistrate, an old man who recently lost his son to the evil machinations of a dark warlock by the name of Darkriel Gore’lem, WARLOCK MEDIOCRE! The magistrate prostrated himself before our heroes, and bade them to help the town rid them of the evil that has been terrorizing them for so long. He offered them money, crops, and land; all of which he had little to spare. Our heroes lived up to their growing legend and agreed to help the town for naught but a stay at the inn and a hearty meal to lift their spirits.

After a night of raucous drinking and merry-making, the adventurers made their way to the dark warlocks tower, and fought their way through dire rats, bugbears, and goblins alike to finally face down the warlock’s goblin lieutenant. The lieutenant proved to be little challenge for our heroes, who pried the master’s key from his dead fingers, and climbed the final set of stairs to face the tower’s dark lord.

Once confronted by the vile warlock, Darkriel Gore’lem, WARLOCK MEDIOCRE!, a furious battle ensued. It appeared that our heroes had gained the upper hand, when Darkriel Gore’lem, WARLOCK MEDIOCRE!, began using his arcane abilities to manipulate light and shadow to hide and claim an advantage. In the end, however, our heroes proved too much for the warlock and the town of Rickliann was rid of a terrible blight. With his defeat, however, the four adventurers apparently interrupted a mysterious star-pact ritual the warlock was performing with dire consequences. Before any could act, arcane energies unleashed in a blinding fury, and our heroes were trapped in a swirling vortex of raw, unnatural power.

Traveling across lightyears of space in the blink of an eye, the raging torrent of energy and light ceased in an instant, and our heroes thumped dully onto a wooden floor of a dark room. Lighting a torch, they were able to see that they were in what appeared to be a storage room of a ship, surrounded by sacks of foodstuffs and other various supplies. Improvising a key, Korfax blasted the locked door off its hinges, and the adventurers confirmed that they were indeed on a ship, though the seas seemed remarkably calm, as the ship lacked the tell-tale sway of a ship traveling across water.

Making their way on deck, they met a kindly deckhand named MacGavin who seemed confused how they were able to stow away on board the ship, but ultimately nonplussed as he was distracted by busily preparing the ship to dock in what he pointed to and called Sharn. It was then that our heroes glanced over the rail and saw before them an unbelievable site: a soaring city of towers, reaching high into the heavens. Our heroes had never seen such a glorious spectacle before, and surely it would have held their attention and imagination for much longer, but it was now that they realized that their ship was not traveling by sea, as they had expected, but that it was sailing through the sky.

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